Flame Emitter Actor class. More...
#include <FlameEmitterActor.h>
Inheritance diagram for nvidia::apex::FlameEmitterActor:Public Member Functions | |
| virtual FlameEmitterAsset * | getFlameEmitterAsset () const =0 |
| Returns the asset the instance has been created from. | |
| virtual void | setEnabled (bool enable)=0 |
| enable/disable flame emitter | |
| virtual bool | isEnabled () const =0 |
| Returns true if flame emitter enabled. | |
| virtual bool | intersectAgainstAABB (const PxBounds3 &) const =0 |
| intersect the collision shape against a given AABB | |
| virtual PxMat44 | getPose () const =0 |
| get the global pose | |
| virtual void | setPose (PxMat44 pose)=0 |
| set the global pose | |
| virtual void | setCurrentScale (float scale)=0 |
| Sets the uniform overall object scale. | |
| virtual float | getCurrentScale (void) const =0 |
| Retrieves the uniform overall object scale. | |
| virtual void | release ()=0 |
| Release an object instance. | |
Flame Emitter Actor class.
| virtual void nvidia::apex::FlameEmitterActor::release | ( | ) | [pure virtual] |
Release an object instance.
Calling this will unhook the class and delete it from memory. You should not keep any reference to this class instance after calling release
Implements nvidia::apex::ApexInterface.