#include <DestructibleAsset.h>
Inheritance diagram for nvidia::apex::DestructibleBehaviorGroupDesc:Public Member Functions | |
| PX_INLINE | DestructibleBehaviorGroupDesc () |
| constructor sets to default. | |
| PX_INLINE void | setToDefault () |
| (re)sets the structure to the default. | |
| PX_INLINE bool | isValid () const |
Public Attributes | |
| const char * | name |
| name | |
| float | damageThreshold |
| damage threshold | |
| float | damageToRadius |
| damage to radius | |
| DamageSpreadFunction | damageSpread |
| damage spread | |
| DamageSpreadFunction | damageColorSpread |
| damage color spread | |
| PxVec4 | damageColorChange |
| damege color change | |
| float | materialStrength |
| material strength | |
| float | density |
| density | |
| float | fadeOut |
| fade out | |
| float | maxDepenetrationVelocity |
| maximal depenetration velocity | |
| uint64_t | userData |
| user data | |
Destructible authoring structure.
Descriptor to build one chunk in a fracture hierarchy.
| PX_INLINE bool nvidia::apex::DestructibleBehaviorGroupDesc::isValid | ( | ) | const |
Returns true iff an object can be created using this descriptor.
Reimplemented from nvidia::apex::ApexDesc.
name
Defines the chunk to be environmentally supported, if the appropriate DestructibleParametersFlag flags are set in DestructibleParameters.