APEX Particle System Asset. More...
#include <BasicIosAsset.h>
Inheritance diagram for nvidia::apex::BasicIosAsset:Public Member Functions | |
| virtual float | getParticleRadius () const =0 |
| Get the radius of a particle. | |
| virtual float | getRestDensity () const =0 |
| Get the rest density of a particle. | |
| virtual float | getMaxInjectedParticleCount () const =0 |
| Get the maximum number of particles that are allowed to be newly created on each frame. | |
| virtual uint32_t | getMaxParticleCount () const =0 |
| Get the maximum number of particles that this IOS can simulate. | |
| virtual float | getParticleMass () const =0 |
| Get the mass of a particle. | |
APEX Particle System Asset.