#include <ModuleDestructible.h>
Inheritance diagram for nvidia::apex::DamageEventCoreData:Public Attributes | |
| int32_t | chunkIndexInAsset |
| Which chunk the damage is being applied to (non-range based damage) | |
| PxVec3 | position |
| The position, in world space, where the damage event is originating from. | |
| float | damage |
| The amount of damage. | |
| float | radius |
| The radius of the damage, if this is a range based damage event. | |
The core data of Damage Event. It is used for sync damage coloring.
Which chunk the damage is being applied to (non-range based damage)
The amount of damage.
The position, in world space, where the damage event is originating from.
The radius of the damage, if this is a range based damage event.