Public Member Functions | Protected Member Functions
nvidia::apex::WindFSActor Class Reference

WindFS Actor class. More...

#include <WindFSActor.h>

List of all members.

Public Member Functions

virtual BasicFSAsset * getWindFSAsset () const =0
 Returns the asset the instance has been created from.
virtual PxMat44 getCurrentPose () const =0
 Gets the current pose of the actor.
virtual void setCurrentPose (const PxTransform &pose)=0
 Sets the current pose of the actor.
virtual PxVec3 getCurrentPosition () const =0
 Gets the current position of the actor.
virtual void setCurrentPosition (const PxVec3 &pos)=0
 Sets the current position of the actor.
virtual void setFieldStrength (float)=0
 Sets the field strength.
virtual void setFieldDirection (const PxVec3 &)=0
 Sets the field direction.
virtual void setEnabled (bool isEnabled)=0
 Enable/Disable the field simulation.
virtual void setCurrentScale (float scale)=0
 Sets the uniform overall object scale.
virtual float getCurrentScale (void) const =0
 Retrieves the uniform overall object scale.

Protected Member Functions

virtual ~WindFSActor ()

Detailed Description

WindFS Actor class.


Constructor & Destructor Documentation

virtual nvidia::apex::WindFSActor::~WindFSActor ( ) [inline, protected, virtual]

Member Function Documentation

virtual PxMat44 nvidia::apex::WindFSActor::getCurrentPose ( ) const [pure virtual]

Gets the current pose of the actor.

virtual PxVec3 nvidia::apex::WindFSActor::getCurrentPosition ( ) const [pure virtual]

Gets the current position of the actor.

virtual float nvidia::apex::WindFSActor::getCurrentScale ( void  ) const [pure virtual]

Retrieves the uniform overall object scale.

virtual BasicFSAsset* nvidia::apex::WindFSActor::getWindFSAsset ( ) const [pure virtual]

Returns the asset the instance has been created from.

virtual void nvidia::apex::WindFSActor::setCurrentPose ( const PxTransform &  pose) [pure virtual]

Sets the current pose of the actor.

virtual void nvidia::apex::WindFSActor::setCurrentPosition ( const PxVec3 &  pos) [pure virtual]

Sets the current position of the actor.

virtual void nvidia::apex::WindFSActor::setCurrentScale ( float  scale) [pure virtual]

Sets the uniform overall object scale.

virtual void nvidia::apex::WindFSActor::setEnabled ( bool  isEnabled) [pure virtual]

Enable/Disable the field simulation.

virtual void nvidia::apex::WindFSActor::setFieldDirection ( const PxVec3 &  ) [pure virtual]

Sets the field direction.

virtual void nvidia::apex::WindFSActor::setFieldStrength ( float  ) [pure virtual]

Sets the field strength.


The documentation for this class was generated from the following file:

Generated on Sat Dec 1 2018 15:51:47

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