WindFS Actor class. More...
#include <WindFSActor.h>
Public Member Functions | |
| virtual BasicFSAsset * | getWindFSAsset () const =0 |
| Returns the asset the instance has been created from. | |
| virtual PxMat44 | getCurrentPose () const =0 |
| Gets the current pose of the actor. | |
| virtual void | setCurrentPose (const PxTransform &pose)=0 |
| Sets the current pose of the actor. | |
| virtual PxVec3 | getCurrentPosition () const =0 |
| Gets the current position of the actor. | |
| virtual void | setCurrentPosition (const PxVec3 &pos)=0 |
| Sets the current position of the actor. | |
| virtual void | setFieldStrength (float)=0 |
| Sets the field strength. | |
| virtual void | setFieldDirection (const PxVec3 &)=0 |
| Sets the field direction. | |
| virtual void | setEnabled (bool isEnabled)=0 |
| Enable/Disable the field simulation. | |
| virtual void | setCurrentScale (float scale)=0 |
| Sets the uniform overall object scale. | |
| virtual float | getCurrentScale (void) const =0 |
| Retrieves the uniform overall object scale. | |
Protected Member Functions | |
| virtual | ~WindFSActor () |
WindFS Actor class.
| virtual nvidia::apex::WindFSActor::~WindFSActor | ( | ) | [inline, protected, virtual] |
| virtual PxMat44 nvidia::apex::WindFSActor::getCurrentPose | ( | ) | const [pure virtual] |
Gets the current pose of the actor.
| virtual PxVec3 nvidia::apex::WindFSActor::getCurrentPosition | ( | ) | const [pure virtual] |
Gets the current position of the actor.
| virtual float nvidia::apex::WindFSActor::getCurrentScale | ( | void | ) | const [pure virtual] |
Retrieves the uniform overall object scale.
| virtual BasicFSAsset* nvidia::apex::WindFSActor::getWindFSAsset | ( | ) | const [pure virtual] |
Returns the asset the instance has been created from.
| virtual void nvidia::apex::WindFSActor::setCurrentPose | ( | const PxTransform & | pose | ) | [pure virtual] |
Sets the current pose of the actor.
| virtual void nvidia::apex::WindFSActor::setCurrentPosition | ( | const PxVec3 & | pos | ) | [pure virtual] |
Sets the current position of the actor.
| virtual void nvidia::apex::WindFSActor::setCurrentScale | ( | float | scale | ) | [pure virtual] |
Sets the uniform overall object scale.
| virtual void nvidia::apex::WindFSActor::setEnabled | ( | bool | isEnabled | ) | [pure virtual] |
Enable/Disable the field simulation.
| virtual void nvidia::apex::WindFSActor::setFieldDirection | ( | const PxVec3 & | ) | [pure virtual] |
Sets the field direction.
| virtual void nvidia::apex::WindFSActor::setFieldStrength | ( | float | ) | [pure virtual] |
Sets the field strength.