| getCurrentPose() const =0 | nvidia::apex::WindFSActor | [pure virtual] |
| getCurrentPosition() const =0 | nvidia::apex::WindFSActor | [pure virtual] |
| getCurrentScale(void) const =0 | nvidia::apex::WindFSActor | [pure virtual] |
| getWindFSAsset() const =0 | nvidia::apex::WindFSActor | [pure virtual] |
| setCurrentPose(const PxTransform &pose)=0 | nvidia::apex::WindFSActor | [pure virtual] |
| setCurrentPosition(const PxVec3 &pos)=0 | nvidia::apex::WindFSActor | [pure virtual] |
| setCurrentScale(float scale)=0 | nvidia::apex::WindFSActor | [pure virtual] |
| setEnabled(bool isEnabled)=0 | nvidia::apex::WindFSActor | [pure virtual] |
| setFieldDirection(const PxVec3 &)=0 | nvidia::apex::WindFSActor | [pure virtual] |
| setFieldStrength(float)=0 | nvidia::apex::WindFSActor | [pure virtual] |
| ~WindFSActor() | nvidia::apex::WindFSActor | [inline, protected, virtual] |