Features: 1) Enabled visualization of multi-sampled render targets. 2) Allow for rendering of D3D10 backbuffers not initially set up to allow for a ShaderResourceView. Bug Fixes: 1) Fix crash when loading shaders using D3DXCompileShader, D3DXAssembleShader, and D3D10CompileShader where the pFileName parameter did not contain a proper path. 2) Fixed mismapped values in the Frame Profiler which caused some values to extend beyond the graph outline. 3) Fix bug with rendering cube mapped textures in D3D10.