Features: 1) Updated driver to 163.71 (Same version as current WHQL driver on www.nvidia.com). 2) Now compatible with Managed and XNA applications 3) Right mouse button context menu on textures and render targets sets tone mapping and allows for saving to a file (saved to Log Directory) 4) Allows export of performance to csv file by pressing "Export Data" button in Frame Profiler (saved to Log Directory) 5) Allows specification of the API to intercept (DX9, DX10, or both) in case the app creates devices from both 6) User can now disable graph channels display in Frame Profiler just like Performance Dashboard graphs (double click on color swatch) 7) Frame buffer and texture captures now written out as BMP to avoid compression artifacts 8) Added tooltip to the draw calls and state buckets in the Frame Profiler to show the entire perf marker stack Bug Fixes 1) Fixed some stability issues with multiple render targets 2) Fixed crash at startup issues with app enumerates and creates every device type 3) Fix crash when apps have no input layout for a vertex buffer 4) Fix corruption issues with wireframe rendering 5) Fix issue with recompiling shaders that have include files 6) Handle DXGI_PRESENT_TEST flag properly 7) Fixed keystroke issues with draw call slider 8) Fix some issues with the Frame Profiler graphs with auto rescaling 9) Fix text layout issues in the PerfHUD Launcher dialog