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Options
The Options dialog, accessed via the Tools > Options... menu, allows you to configure Tegra Graphics Debugger in a number of different ways. Each section is detailed below. The options selected are persisted in a file for the next time you run the tool.
Environment Section
This section allows you to select what color theme you would like to use, including light, dark, etc.
Display Section
The Display section has settings that control how various elements in the UI are displayed.
The options include:
- Time Unit allows you to specify what unit to use for displaying time values, like GPU duration in the Events View. All time values will use the selected units.
Serialization Section
The Serialization section allows you to control aspects of the serialization of a captured frame to disk. The debugger will generate source code and the necessary data and build files to replay the frame as a standalone executable.
The options include:
- Serialization Save Directory — This indicates the location where serialized frames will be saved to on disk. The default location is the Documents directory.
- Enable Auto Serialization — This allows the user to automatically serialize the captured frame as soon as it is captured, removing the necessity of selecting the menu option.
- Enable Serialization of Applications Using Bindless — Applications that use the bindless features of the API will sometimes not function correctly when being replayed in the serialization. This happens because the buffer locations are not guaranteed to be the same when loading the frame. If the application wrote that virtual address to a memory location, and then reads that from the buffer to further do a read or write, the location will possibly be incorrect. Bindless textures should be OK, but bindless buffers are problematic. This option allows the user to still allow serialization if they know that they do not write the virtual address to a GPU memory location.
NVIDIA® Tegra Graphics Debugger Documentation Rev. 2.5.170811 ©2014-2017. NVIDIA Corporation. All Rights Reserved.