Third generation mobile phone standard/technology, based on standards defined by the International Telecommunication Union (ITU).
3rd Generation Partnership Project. A
collaboration among telecommunications associations to define
globally applicable third generation (3G) mobile phone system specifications.
For more information, see http://www.3gpp.org.
4 x CIF (704 x 576),
Common International Format (CIF) for horizontal and vertical resolutions of YCbCr.
Advanced A
udio D
istribution Profile. F
or streaming stereo or mono
audio from one device to another over Bluetooth. For more information, see http://www.atheros.com/.
Advanced Audio Coding Plus, or aacPlus. Same as
High Efficiency AAC
(HE-AAC
), which extends the
Low Complexity AAC
(AAC
LC) optimized for low-bit rate
applications such as streaming audio.
Application Processor. An application processor is a computer that processes data (as opposed to one that controls data flow, like a database server). The Tegra
® series application processors
offer low power, high performance ARM® processors
that handle
2D, 3D, audio,
and h
igh-definition (HD)
video
data streams. These decoding and encoding functionalities are provided by a set of interfaces including
multiple m
emory, s
torage, v
ideo, audio,
and peripheral interfaces.
A graphics operation that combines several bitmap patterns into one, typically using a raster operator.
Context-adaptive binary arithmetic coding. A
type of entropy coding used in H.264/MPEG-4 AVC video encoding.
C for Graphics. A high-level shading language for programming vertex and pixel shaders, created by NVIDIA Corporation
.
Discrete cosine transform. A
Fourier-related transform similar to the discrete Fourier transform (DFT), but using only real numbers.
NVIDIA® Driver Development Kit.
Board with NVIDIA
® Tegra
® processor
used to do engineering work,
which is typically focused on firmware/software development. Development boards have a user manual but may or may not include detailed documents, like schematics
.
Enhanced AAC+. C
ombines HE-AAC
v1 (or AAC+)
coupled with Parametric Stereo to 3GPP.
Embedded MMC. Developed by JEDEC and MMCA for embedded flash memory applications.
Microsoft supports definition of additional driver-specific escape codes, starting at an ESCAPECODEBASE of decimal value 100,000. So an NVIDIA-defined escape code whose value is 7 is actually 100007. (
100000 + 7 = 100007)
Second extended file
system for the Linux kernel,
designed to
replace the extended file system (ext).
Third extended file
system. A
journaling
file system often used by the Linux kernel
, the default file system for some
distributions.
Fourth
extended file
system. A
journaling
file system often used by the Linux kernel.
It is the successor to Ext3.
Software supporting
a protocol for updating
flash file systems and unsigned partition images for Android-based devices.
Flexible macroblock ordering. Technique
for restructuring the ordering of the representation of the fundamental regions
in pictures, known as macroblocks. FMO is also referred to as slice groups and arbitrary slice ordering (ASO).
OpenGL Shading Language. A
high level, C-language shading language.
A video codec standard for low-bit rate
compressed format videoconferencing, designed by the ITU-T in a project ending in 1995/1996.
For more information, see http://en.wikipedia.org/wiki/H.263.
High-bandwidth Digital Content Protection.
D
igital copy protection technology developed by Intel Corporation to protect digital audio and video content as it travels across connections. For more information, see http://www.digital-cp.com.
High-Definition Multimedia Interface.
A compact audio/video connector interface used to connect HDMI
-enabled digital audio devices for transmitting uncompressed digital streams. NVIDIA® Tegra® BSP incorporates support for HDMI® technology.
High-speed MultiMediaCard
(MMC).
Inter-IC Sound (or Integrated Interchip Sound).
A serial bus interface standard for connecting to digital audio devices.
File extension for NVIDIA Image Signal Processing pipeline (.isp) configuration files.
Joint Test Action Group (JTAG). Common term used for the IEEE 1149.1 standard “Standard
Test
Access
Port
and Boundary-Scan Architecture”
for testing printed circuit boards.
In embedded development, in-circuit emulators use JTAG as a transport mechanism to
provide
a way into the embedded system for debugging.
Multimedia MPEG-4 container format file extension (.m4b) for audio book and podcast files. Typically contain metadata for chapters, images, and hyperlinks.
Motion JPEG (M-JPEG) are video formats where video frames/
interlaced fields
in digital video is compressed separately as a JPEG image.
Multilevel
cell.
Flash memory that stores more than one bit per cell
by using voltage levels.
File format
for QuickTime that functions as a multimedia container file containing
one or multiple
tracks that stores audio, video, effects, or text.
MPEG-1 Audio Layer 3. Also the container format or filename extension (.mp3) for MPEG-1 Audio Layer 3 files.
Container format
or filename extension
(.mp4) for MPEG-4 Part 14 files.
Generic coding standard for
movies, which
specifies
a combination of lossy video compression and lossy audio compression (audio data compression).
MPEG-4 Part 2 video compression
technology. A DCT compression standard
belonging to the MPEG-4 ISO/IEC standard (ISO/IEC 14496-2). For more information, see http://www.mpeg.org.
Multiview Video Coding (MVC),
amends
H.264/MPEG-4 AVC standard to enable
encoding simultaneously from multiple cameras using a single video stream.
NVIDIA application for flashing devices
over USB connections.
NVIDIA application for producing blob objects for flashing ODM secure mode devices. The NvFlash tool
uses these blobs to flash devices.
OEM adaptation
layer for Windows CE.
A free/open source, lossy audio codec
(Vorbis) and its container (Ogg). For more information, see http://xiph.org.
Free cross-platform audio API
(resembling OpenGL API style) for efficient rendering of multichannel three dimensional positional audio.
A subset of OpenGL 3D graphics API
designed for embedded systems, defined by the Khronos Group.
For more information, see http://www.khronos.org.
A set of APIs for handheld games and media applications providing a cross-platform abstraction layer for other “open” media technologies. For more information, see http://www.khronos.org.
Open Sound Library for Embedded Systems. A
royalty-free, cross-platform, hardware-accelerated audio API for 2D and 3D audio. For more information, see http://www.khronos.org.
An application programming interface that provides abstractions for routines especially useful for computer graphics, video, and sound, defined
by the Khronos Group. For more information, see http://www.khronos.org.
OpenMAX Integration Layer. P
rovides an abstraction layer API
between a media framework, such as DirectShow,
and a set of multimedia components, such as audio and video codecs.
For more information, see http://www.khronos.org.
A standard API for hardware-accelerated 2D vector graphics, defined
by the Khronos Group. For more information, see http://www.khronos.org.
The code-name of an NVIDIA
® Tegra® development system, such as
kai,
cardhu and
, enterprise for a Tegra 3 family device
, or ventana or whistler for Tegra 2 family.
NVIDIA Pixel R
endering Intensity and Saturation Management
(PRISM) display technology (formerly known as DIDIM)
. To save battery life
, PRISM
separates color and backlight intensity while preserving fidelity
, so the amount of backlighting needed
is reduced without making images appear dim.
Sub-band codec. For breaking signals
into different frequency bands to encode them
independently.
Synchronous Connection Oriented link. F
or a mono, PCM
audio channel.
Synchronous dynamic random access memory.
Session Description Protocol, an IETF Proposed Standard that describes streaming communication sessions to announce and invite the session and to negotiate parameters.
A common term used to refer to a boot loader that uses enhanced security, such as asymmetric encryption (public key encryption). For more information, see the Windows CE 6.0 Technical Article “Secure Download Boot Loader in Windows Embedded CE” at http://msdn2.microsoft.com/en-us/library/bb643805.aspx.
Special function input output
. This term is a category
of roles
that MPIO pads can be configured with.
Cross-platform media-streaming server
(freeware)
, developed by Nullsoft, which enables Internet radio network creation. For more information, see http://www.shoutcast.com.
Simple link interface. A
high-performance data acquisition standard where
data will be collected and stored by computers at both ends of the link. For more information, see http://hsi.web.cern.ch/HSI/s-link.
Small, low-power flash memory that uses a serial interface (usually
SPI)
for sequential data access.
Unique, per-chip Secure Storage Key
used to protect customer-defined data.
Typically a 128-bit key computed from the following fuse settings:
∙ 128-bit customer-programmed SBK.
∙ 32-bit customer-programmed Device Key (DK).
∙ 64-bit NVIDIA-programmed Unique ID (UID
), which is different for every chip.
Supported Linux operating system
by certain Tegra-based development products
. For the specific Ubuntu version supported
, see your
Release Notes. For more information about Ubuntu, see http://www.ubuntu.com.
Universal serial bus.
A standard that allows
connections of many peripherals via
a standardized interface socket. For more information, see http://www.usb.org.
An OpenGL extension for faster rendering of triangles.
TrueMotion VP6 video codec developed by On2 Technologies
used in broadcasting, as well as by Adobe Flash and Flash Video files.
For more information, see http://www.on2.com.
Microsoft Windows Media
Video technologies. Also the compressed video file format
(.wmv).
Free video codec library
based on the MPEG-4 standard. Xvid uses MPEG-4 Advanced Si
mple Profile (ASP) compression with
video
encoded with MPEG-4 ASP video, and so can
be decoded by all MPEG-4 ASP-based decoders.
For more information, see http://www.xvid.org.
Conventional (but not required) name for the uncompressed kernel boot image file in Linux.
bzImage is the compressed or “big” zImage file for systems requiring the kernel image to be under a certain size.