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include
Argus
EventQueue.h
Go to the documentation of this file.
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/*
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* Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _ARGUS_EVENT_QUEUE_H
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#define _ARGUS_EVENT_QUEUE_H
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namespace
Argus
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{
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/**
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* An EventQueue object, as returned by IEventProvider::createEventQueue.
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*/
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class
EventQueue
:
public
InterfaceProvider
,
public
Destructable
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{
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protected
:
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~EventQueue
() {}
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};
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/**
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* @class IEventQueue
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*
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* The interface available to an EventQueue.
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*/
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DEFINE_UUID
(InterfaceID, IID_EVENT_QUEUE, 944b11f6,e512,49ad,8573,fc,82,3e,02,25,ed);
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class
IEventQueue
:
public
Interface
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{
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public
:
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static
const
InterfaceID
&
id
() {
return
IID_EVENT_QUEUE; }
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/**
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* Returns the event types that this queue will receive.
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* @param[out] eventTypes, this vector will be populated with the event types registered to this
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* queue.
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*
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* @returns success/status of the call.
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*/
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virtual
Status
getEventTypes
(std::vector<EventType>* types)
const
= 0;
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/**
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* Returns the next event in the queue (that is, the event at index 0). The returned
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* event will be removed from the queue, though the object will remain valid
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* according to the rules described by waitForEvents().
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* If the queue is empty, returns NULL.
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*/
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virtual
const
Event
*
getNextEvent
() = 0;
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/**
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* Returns the number of events in the queue.
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*/
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virtual
uint32_t
getSize
()
const
= 0;
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/**
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* Returns the event with the given index, where index 0 corresponds to the oldest
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* event and [getSize() - 1] is the newest. The returned event is not removed
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* from the queue. If index is not in [0, getSize()-1], NULL is returned.
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*/
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virtual
const
Event
*
getEvent
(uint32_t index)
const
= 0;
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protected
:
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~IEventQueue
() {}
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};
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}
// namespace Argus
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#endif // _ARGUS_EVENT_QUEUE_H
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