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//---------------------------------------------------------------------------
// algorithm
//
// Replacement for #include <algorithm>
// Used to fixup and deficiencies in the platform headers
//
// Copyright(c) 2004 NVIDIA Corporation.
//---------------------------------------------------------------------------

#ifndef _COMMON_INCLUDE_STD_ALGORITM_
#define _COMMON_INCLUDE_STD_ALGORITM_

#include <algorithm>

#if defined(NV_TARGET_OS_WINCE) || defined(UNDER_CE)

// Prevents windef.h from #define'ing min/max later...
#define NOMINMAX

#ifdef min
#undef min
#endif

namespace std {
    template<class _T>
    const _T &min(const _T &_a, const _T &_b)
    {
        return _a < _b ? _a : _b;
    }
}

#ifdef max
#undef max
#endif

namespace std {
    template<class _T>
    const _T &max(const _T &_a, const _T &_b)
    {
        return _a > _b ? _a : _b;
    }
}

#endif

#endif
