Creates a new CUDA context, enables interoperability for that context with the Direct3D device
pD3DDevice, and associates the created CUDA context with the calling thread. The created CUcontext will be returned in
*pCtx. Direct3D resources from this device may be registered and mapped through the lifetime of this CUDA context. If
pCudaDevice is non-NULL then the CUdevice on which this CUDA context was created will be returned in
On success, this call will increase the internal reference count on
pD3DDevice. This reference count will be decremented upon destruction of this context through cuCtxDestroy(). This context will cease to function if
pD3DDevice is destroyed or encounters an error.
|pCtx ||- Returned newly created CUDA context |
|pCudaDevice ||- Returned pointer to the device on which the context was created |
|Flags ||- Context creation flags (see cuCtxCreate() for details) |
|pD3DDevice ||- Direct3D device to create interoperability context with|
- CUDA_SUCCESS, CUDA_ERROR_DEINITIALIZED, CUDA_ERROR_NOT_INITIALIZED, CUDA_ERROR_INVALID_VALUE, CUDA_ERROR_OUT_OF_MEMORY, CUDA_ERROR_UNKNOWN
- Note that this function may also return error codes from previous, asynchronous launches.
- See also:
- cuD3D10GetDevice, cuGraphicsD3D10RegisterResource