/*
 * Copyright 1993-2009 NVIDIA Corporation.  All rights reserved.
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 * NOTICE TO USER:
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 * in individual and commercial software.
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 * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
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 * OR PERFORMANCE OF THIS SOURCE CODE.
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 * U.S. Government End Users.   This source code is a "commercial item" as
 * that term is defined at  48 C.F.R. 2.101 (OCT 1995), consisting  of
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 * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through
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 * source code with only those rights set forth herein.
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 * Any use of this source code in individual and commercial software must
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 */

#pragma once

#ifndef _RENDERCHECK_D3D9_H_
#define _RENDERCHECK_D3D9_H_

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <d3d9.h>

class CheckRenderD3D9
{
public:

	CheckRenderD3D9() {}

	static HRESULT BackbufferToPPM(IDirect3DDevice9*pDevice, const char *zFileName);
	static HRESULT SurfaceToPPM(IDirect3DDevice9*pDevice, IDirect3DSurface9 *pSurface, const char *zFileName);

	static bool PPMvsPPM( const char *src_file, const char *ref_file, const char *exec_path, 
                          const float epsilon, const float threshold = 0.0f );
};

#endif