/*
* Copyright 1993-2006 NVIDIA Corporation.  All rights reserved.
*
* NOTICE TO USER:   
*
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* CODE FOR ANY PURPOSE.  IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR 
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*
* U.S. Government End Users.  This source code is a "commercial item" as 
* that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting  of 
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* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) 
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* source code with only those rights set forth herein.
*/

/* CUda UTility Library */

////////////////////////////////////////////////////////////////////////////////
//! Constructor, default
////////////////////////////////////////////////////////////////////////////////
template<class OSPolicy>
StopWatchBase<OSPolicy>::StopWatchBase() :
OSPolicy()
{ }

////////////////////////////////////////////////////////////////////////////////
//! Destructor
////////////////////////////////////////////////////////////////////////////////
template<class OSPolicy>
StopWatchBase<OSPolicy>::~StopWatchBase() { }

///////////////////////////////////////////////////////////////////////////////
//! Start time measurement
////////////////////////////////////////////////////////////////////////////////
template<class OSPolicy>
inline void 
StopWatchBase<OSPolicy>::start() 
{
    OSPolicy::start();
}

////////////////////////////////////////////////////////////////////////////////
//! Stop time measurement
////////////////////////////////////////////////////////////////////////////////
template<class OSPolicy>
inline void 
StopWatchBase<OSPolicy>::stop() 
{
    OSPolicy::stop();
}


////////////////////////////////////////////////////////////////////////////////
//! Reset the timer to 0. Does not change the timer running state but does 
//! recapture this point in time as the current start time if it is running.
////////////////////////////////////////////////////////////////////////////////
template<class OSPolicy>
inline void 
StopWatchBase<OSPolicy>::reset() 
{
    OSPolicy::reset();
}

////////////////////////////////////////////////////////////////////////////////
//! Time in msec. after start. If the stop watch is still running (i.e. there
//! was no call to stop()) then the elapsed time is returned, otherwise the
//! time between the last start() and stop call is returned
////////////////////////////////////////////////////////////////////////////////
template<class OSPolicy>
inline const float
StopWatchBase<OSPolicy>::getTime() const 
{
    return OSPolicy::getTime();
}

////////////////////////////////////////////////////////////////////////////////
//! Time in msec. for a single run based on the total number of COMPLETED runs
//! and the total time.
////////////////////////////////////////////////////////////////////////////////
template<class OSPolicy>
inline const float
StopWatchBase<OSPolicy>::getAverageTime() const 
{
    return OSPolicy::getAverageTime();
}
