/*
* Copyright 2008-2009 NVIDIA Corporation.  All rights reserved.
*
* NOTICE TO USER:
*
* This source code is subject to NVIDIA ownership rights under U.S. and
* international Copyright laws.
*
* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE
* CODE FOR ANY PURPOSE.  IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR
* IMPLIED WARRANTY OF ANY KIND.  NVIDIA DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE.
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
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*
* U.S. Government End Users.  This source code is a "commercial item" as
* that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting  of
* "commercial computer software" and "commercial computer software
* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995)
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* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through
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*/


////////////////////////////////////////////////////////////////////////////////
//! Constructor, default
////////////////////////////////////////////////////////////////////////////////
template<class OSPolicy>
StopWatchBase<OSPolicy>::StopWatchBase() :
OSPolicy()
{ }

////////////////////////////////////////////////////////////////////////////////
//! Destructor
////////////////////////////////////////////////////////////////////////////////
template<class OSPolicy>
StopWatchBase<OSPolicy>::~StopWatchBase() { }

///////////////////////////////////////////////////////////////////////////////
//! Start time measurement
////////////////////////////////////////////////////////////////////////////////
template<class OSPolicy>
inline void 
StopWatchBase<OSPolicy>::start() 
{
    OSPolicy::start();
}

////////////////////////////////////////////////////////////////////////////////
//! Stop time measurement
////////////////////////////////////////////////////////////////////////////////
template<class OSPolicy>
inline void 
StopWatchBase<OSPolicy>::stop() 
{
    OSPolicy::stop();
}


////////////////////////////////////////////////////////////////////////////////
//! Reset the timer to 0. Does not change the timer running state but does 
//! recapture this point in time as the current start time if it is running.
////////////////////////////////////////////////////////////////////////////////
template<class OSPolicy>
inline void 
StopWatchBase<OSPolicy>::reset() 
{
    OSPolicy::reset();
}

////////////////////////////////////////////////////////////////////////////////
//! Time in msec. after start. If the stop watch is still running (i.e. there
//! was no call to stop()) then the elapsed time is returned, otherwise the
//! time between the last start() and stop call is returned
////////////////////////////////////////////////////////////////////////////////
template<class OSPolicy>
inline const double
StopWatchBase<OSPolicy>::elapsed() const 
{
    return OSPolicy::elapsed();
}
