NAME
    ps_1_1 - Direct3D Shader Model 1.1 fragment profile for DirectX 8

SYNOPSIS
      ps_1_1

DESCRIPTION
    This Direct3D profile corresponds to the per-fragment functionality
    introduced by GeForce 2 (NV1x) for DirectX 8.

    The compiler output for this profile conforms to the textual assembly
    defined by DirectX 8's Pixel Shader 1.1 shader format. See:

      http://msdn2.microsoft.com/en-us/library/bb219842.aspx

3D API DEPENDENCIES
    Requires Direct3D 8 or 9 support.

PROFILE OPTIONS
    *to-be-written*

DATA TYPES
    *to-be-written*

SEMANTICS
  INPUT SEMANTICS

    *to-be-written*

  UNIFORM INPUT SEMANTICS

    *to-be-written*

STANDARD LIBRARY ISSUES
    Functions that compute partial derivatives are *not* supported.

SEE ALSO
    The OpenGL the fp20 manpage profile is rougly equivalent but more
    powerful than the ps_1_1 profile.

    The Direct3D the ps_1_2 manpage and the ps_1_3 manpage profiles extend
    the ps_1_1 profile.

