NAME
    vp30 - OpenGL fragment profile for NV3x (GeForce FX, Quadro FX, etc.)

SYNOPSIS
      vp30

DESCRIPTION
    This OpenGL profile corresponds to the per-vertex functionality
    introduced by the GeForce FX and Quadro FX line of NVIDIA GPUs.

    The compiler output for this profile conforms to the assembly format
    defined by NV_vertex_program2.

    Data-dependent loops and branching *are* allowed.

    Relative indexing of uniform arrays *is* supported; but texture accesses
    are not supported.

3D API DEPENDENCIES
    Requires OpenGL support for the NV_vertex_program2 extension. These
    extensions were introduced by the GeForce FX and Quadro FX GPUs.

  OpenGL Extension Specifications

     http://www.opengl.org/registry/specs/NV/vertex_program2.txt 

PROFILE OPTIONS
    PosInv=*val*
        Non-zero means generates code for position-invariant (with
        fixed-function) position transformation.

    MaxLocalParams=*val*
        Maximum number of local parameters the implementation supports.

DATA TYPES
    *to-be-written*

SEMANTICS
  VARYING INPUT SEMANTICS

    *to-be-written*

  UNIFORM INPUT SEMANTICS

    *to-be-written*

  OUTPUT SEMANTICS

    *to-be-written*

STANDARD LIBRARY ISSUES
    *to-be-written*

