NAME
    cgGLSetParameter4d - set the values of a scalar or vector parameter

SYNOPSIS
      #include <Cg/cgGL.h>

      void cgGLSetParameter4d( CGparameter param,
                               double x,
                               double y,
                               double z,
                               double w );

PARAMETERS
    param   The parameter that will be set.

    x, y, z, w
            The values to which param will be set.

RETURN VALUES
    None.

DESCRIPTION
    cgGLSetParameter4d sets the value of a scalar or vector parameter.

    If more values are passed in than the parameter requires, the extra
    values will be ignored.

    cgGLSetParameter4d may be called with uniform or varying parameters.
    When called with a varying parameter, the appropriate immediate mode
    OpenGL entry point will be called. However, the cgGLGetParameter
    functions only work with uniform parameters.

EXAMPLES
    *to-be-written*

ERRORS
    CG_INVALID_PROFILE_ERROR is generated if param's profile is not a
    supported OpenGL profile.

    CG_INVALID_PARAM_HANDLE_ERROR is generated if param is not a valid
    parameter.

    CG_INVALID_PARAMETER_ERROR is generated if the parameter fails to set
    for any other reason.

HISTORY
    cgGLSetParameter4d was introduced in Cg 1.1.

SEE ALSO
    cgGLGetParameter, cgGLSetParameterArray, cgGLSetMatrixParameter,
    cgGLSetMatrixParameterArray, cgGLSetTextureParameter,
    cgGLSetTextureParameterArray, cgGLBindProgram

