cgD3D8SetTexture

> # NAME

> cgD3D8SetTexture - to-be-written

> # SYNOPSIS

>       #include <Cg/cgD3D8.h>

>       HRESULT cgD3D8SetTexture( CGparameter            param,
>                                 IDirect3DBaseTexture8* tex );

> # PARAMETERS

> param

>   Cg parameter handle.

> tex

>   to-be-written

> # RETURN VALUES

> None.

>         or

> cgD3D8SetTexture returns to-be-written

> # DESCRIPTION

> cgD3D8SetTexture does to-be-written

> # EXAMPLES

> The following example code illustrates the use of cgD3D8SetTexture:

>       // example code to-be-written

> # ERRORS

> cgD3D8SetTexture does not generate any errors.

>         or

> to-be-written

> # HISTORY

> cgD3D8SetTexture was introduced in Cg 1.1.

> # SEE ALSO

> function1text, function2text