cgD3D8EnableDebugTracing

> # NAME

> cgD3D8EnableDebugTracing - to-be-written

> # SYNOPSIS

>       #include <Cg/cgD3D8.h>

>       void cgD3D8EnableDebugTracing( CGbool enable );

> # PARAMETERS

> to-be-written

>   to-be-written

> # RETURN VALUES

> None.

>         or

> cgD3D8EnableDebugTracing returns to-be-written

> # DESCRIPTION

> cgD3D8EnableDebugTracing does to-be-written

> # EXAMPLES

> The following example code illustrates the use of cgD3D8EnableDebugTracing:

>       // example code to-be-written

> # ERRORS

> cgD3D8EnableDebugTracing does not generate any errors.

>         or

> to-be-written

> # HISTORY

> cgD3D8EnableDebugTracing was introduced in Cg 1.1.

> # SEE ALSO

> function1text, function2text