cgD3D8SetUniformMatrixArray

> # NAME

> cgD3D8SetUniformMatrixArray - to-be-written

> # SYNOPSIS

>       #include <Cg/cgD3D8.h>

>       HRESULT cgD3D8SetUniformMatrixArray( CGparameter      param,
>                                            DWORD            offset,
>                                            DWORD            numItems,
>                                            const D3DMATRIX* matrices );

> # PARAMETERS

> param

>   Cg parameter handle.

> offset

>   to-be-written

> numItems

>   to-be-written

> matrices

>   to-be-written

> # RETURN VALUES

> None.

>         or

> cgD3D8SetUniformMatrixArray returns to-be-written

> # DESCRIPTION

> cgD3D8SetUniformMatrixArray does to-be-written

> # EXAMPLES

> The following example code illustrates the use of cgD3D8SetUniformMatrixArray:

>       // example code to-be-written

> # ERRORS

> cgD3D8SetUniformMatrixArray does not generate any errors.

>         or

> to-be-written

> # HISTORY

> cgD3D8SetUniformMatrixArray was introduced in Cg 1.1.

> # SEE ALSO

> function1text, function2text