SkMatrix3D Struct Reference
#include <SkCamera.h>
List of all members.
Public Member Functions |
void | reset () |
void | setRow (int row, SkScalar a, SkScalar b, SkScalar c, SkScalar d=0) |
void | setRotateX (SkScalar deg) |
void | setRotateY (SkScalar deg) |
void | setRotateZ (SkScalar deg) |
void | setTranslate (SkScalar x, SkScalar y, SkScalar z) |
void | preRotateX (SkScalar deg) |
void | preRotateY (SkScalar deg) |
void | preRotateZ (SkScalar deg) |
void | preTranslate (SkScalar x, SkScalar y, SkScalar z) |
void | setConcat (const SkMatrix3D &a, const SkMatrix3D &b) |
void | mapPoint (const SkPoint3D &src, SkPoint3D *dst) const |
void | mapVector (const SkVector3D &src, SkVector3D *dst) const |
void | mapPoint (SkPoint3D *v) const |
void | mapVector (SkVector3D *v) const |
Public Attributes |
SkScalar | fMat [3][4] |
Detailed Description
Definition at line 63 of file SkCamera.h.
Member Function Documentation
void SkMatrix3D::mapPoint |
( |
SkPoint3D * |
v |
) |
const [inline] |
void SkMatrix3D::mapVector |
( |
SkVector3D * |
v |
) |
const [inline] |
void SkMatrix3D::preRotateX |
( |
SkScalar |
deg |
) |
|
void SkMatrix3D::preRotateY |
( |
SkScalar |
deg |
) |
|
void SkMatrix3D::preRotateZ |
( |
SkScalar |
deg |
) |
|
void SkMatrix3D::reset |
( |
|
) |
|
void SkMatrix3D::setRotateX |
( |
SkScalar |
deg |
) |
|
void SkMatrix3D::setRotateY |
( |
SkScalar |
deg |
) |
|
void SkMatrix3D::setRotateZ |
( |
SkScalar |
deg |
) |
|
Member Data Documentation
The documentation for this struct was generated from the following file: