Loading...
abortPlayback
SkPicture
abs
Sk64
accessBitmap
SkDevice
acquire
SkMutex
add
Sk64::add(int32_t lo)
Sk64::add(int32_t hi, uint32_t lo)
Sk64::add(const Sk64 &other)
addArc
SkPath
addCircle
SkPath
addEntry
SkDescriptor
addGetFixed
Sk64::addGetFixed(const Sk64 &other) const
Sk64::addGetFixed(int32_t hi, uint32_t lo) const
addLayer
SkLayerDrawLooper::addLayer(SkScalar dx, SkScalar dy)
SkLayerDrawLooper::addLayer()
SkLayerRasterizer::addLayer(const SkPaint &paint)
SkLayerRasterizer::addLayer(const SkPaint &paint, SkScalar dx, SkScalar dy)
addOval
SkPath
addPath
SkPath::addPath(const SkPath &src, SkScalar dx, SkScalar dy)
SkPath::addPath(const SkPath &src)
SkPath::addPath(const SkPath &src, const SkMatrix &matrix)
addRect
SkPath::addRect(const SkRect &rect, Direction dir=kCW_Direction)
SkPath::addRect(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom, Direction dir=kCW_Direction)
addRoundRect
SkPath::addRoundRect(const SkRect &rect, SkScalar rx, SkScalar ry, Direction dir=kCW_Direction)
SkPath::addRoundRect(const SkRect &rect, const SkScalar radii[], Direction dir=kCW_Direction)
addShape
SkGroupShape::addShape(int index, SkShape *, SkMatrixRef *=NULL)
SkGroupShape::addShape(int index, SkShape *shape, const SkMatrix &matrix)
adjust
SkAutoKern
alloc
SkChunkAlloc::alloc()
SkDescriptor::Alloc()
AllocImage
SkMask
allocPixelRef
SkBitmap::HeapAllocator
allocPixels
SkBitmap::allocPixels(SkColorTable *ctable=NULL)
SkBitmap::allocPixels(Allocator *allocator, SkColorTable *ctable)
allocThrow
SkChunkAlloc
AntiFillPath
SkScan
AntiFillRect
SkScan
AntiFillXRect
SkScan
AntiHairLine
SkScan
AntiHairPath
SkScan
AntiHairRect
SkScan
append
SkString::append(const SkString &str)
SkString::append(const char text[])
SkString::append(const char text[], size_t len)
SkTDArray::append()
SkTDArray::append(size_t count, const T *src=NULL)
appendClear
SkTDArray
appendf
SkString
appendHex
SkString
appendS32
SkString
appendScalar
SkString
appendShape
SkGroupShape::appendShape(SkShape *shape, SkMatrixRef *mr=NULL)
SkGroupShape::appendShape(SkShape *shape, const SkMatrix &matrix)
appendUnichar
SkString
apply
SkBlitterClipper
ApplyScale
SkUnPreMultiply
arcTo
SkPath::arcTo(const SkRect &oval, SkScalar startAngle, SkScalar sweepAngle, bool forceMoveTo)
SkPath::arcTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2, SkScalar radius)
SkPath::arcTo(const SkPoint p1, const SkPoint p2, SkScalar radius)
asABitmap
SkShader
asCoeff
SkXfermode
attachChildToBack
SkDrawable
attachChildToFront
SkDrawable
Searching...
No Matches