Following is the list of Cg reserved words. Words marked with an asterisk are case-insensitive.
In addition to the words on this list, any identifier with two underscores as a prefix (for example, __ newType ) is reserved. Note that matrix and vector types (such as half2x3 or float4 ) are not on this list because they can be used as identifiers. Still, we recommend that you treat the matrix and vector types as reserved words, thereby avoiding confusion.
asm* explicit pixelfragment* template asm_fragment extern pixelshader* texture* auto FALSE private texture1D bool fixed protected texture2D break float* public texture3D case for register textureCUBE catch friend reinterpret_cast textureRECT char get return this class goto row_major throw column_major half sampler TRUE compile if sampler_state try const in sampler1D typedef const_cast inline sampler2D typeid continue inout sampler3D typename decl* int samplerCUBE uniform default interface shared union delete long short unsigned discard matrix* signed using do mutable sizeof vector* double namespace static vertexfragment* dword* new static_cast vertexshader* dynamic_cast operator string* virtual else out struct void emit packed switch volatile enum pass* technique* while
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